MLearning Blog - Teach Me Anatomy

 Teach Me Anatomy mlearning app







As technology continues to advance, it is finding it’s way both inside and outside the classroom. With

cell phones having an unlimited number of applications, mobile learning applications (mlearning apps)

are gaining popularity inside and outside the classroom. Mlearning apps are designed to teach the user

about a specific subject, can aid in classroom activities and assignments, and also helps professionals

stay up-to-date with pertinent information about their field. With the variety of mlearning apps

available for download, it can be a bit overwhelming for users to find a quality app for an affordable

price. 

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This blog looks at a mlearning app for healthcare called “Teach me Anatomy.”


There are two subscriptions for this mlearning app: basic and premium. For this blog, the basic (free)

subscription will be described vs the premium (paid). The targeted audience, per the application’s

description, are students, doctors, health professionals, and patients and currently has over a million

downloads on Google Play Store. Teachmeseriesltd is the publisher of the application, and they have 3

applications currently available to the public: Teach me Anatomy, Teach me Surgery, and Teach my

Physiology. For Teach me Anatomy, the basic design is for users to click on a specific area/subject they

want to learn about and then provides a list of subsections within that general area/subject. The major

categories provided for users are “the basics,” “the head,” “neuroanatomy,” “the neck,” “the thorax,”

“the back,” “the upper limb,” “the lower limb,” “the abdomen,” and “the pelvis.”





Each subcategory is the same to navigate and they include articles, images, clinical relevance materials

(if applicable), and a short assessment of 3 questions per subsection. 



The design of the app is very straightforward and easy to navigate. Each subsection includes thorough

 definitions and includes relevant images to compliment the material.


 In the articles themselves, users are aware of subject changes by the background color of the article. It

 switches from white to grey to signify a different topic or subject. 


Within the articles, there are times that clinical relevance facts or case studies are included to make the

 information more meaningful to real-life situations and diseases. For the images selected, they utilize

 labeling and color techniques to make it easier to understand. 


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There are obvious limitations to the application design. For example, the quizzes are not required by the

user to move forward to the next category, so learners cannot track or measure their learning growth in

the basic version of the app. While the targeted audience is those who would understand the medical

field, the articles themselves can be very lengthy and wordy and not suited for novice learners with no

prior knowledge on the subject. Medical terminology are used throughout the articles, sometimes

without definitions, so novice users could get overwhelmed and overloaded quickly trying to

understand the article. There are no built-in accessibility features that would aid learners with visual

impairments or who had a learning disability. It is also extremely expensive to unlock the full version of

the app, which promises more information, more images, more question banks, and a way to measure or

 track learning. Depending on the purchase type it can range from $7.99 for basic tools all the way to

 $200 to unlock the full premium version.


There are no multimedia experiences and no focus on readability for cell phones. There appears to be

 no way to enlarge the text size and some of the articles are extremely lengthy. It is almost like a

 supplementary textbook in an app. There are no techniques for “quick glance microlearning” for the

 users. 

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In terms of Universal Design Learning (UDL) principles, the app has strengths and weaknesses for the

7 principles of UDL. It does provide equitable use by providing the same means of use for all users, but

still falls short on making the design appealing to users. There is no flexibility for use designed in the

 app. The use itself is simple and intuitive and the user does not have to worry about figuring out how to

 navigate each section as the layout is the exact same. The app does use different modes for presenting

essential information by using pictures and writing, but it could use some upgrades to include other

modes like video options. It also uses bold font to indicate essential information and pertinent

definitions to the article. The app has eliminated any possibility of errors for user with easy and

repetitive navigation, so it fulfills the principle of tolerance for errors. It also fulfills the principle of low

physical effort as the app requires very little physical effort from the user to navigate and go from one

page to another. In terms of size and space for approach and use, the app does fall short by having no

way to increase the text size for visually impaired users and no assistive technology is integrated into

the app like text-to-voice options. It does, however, have a tab for each subsection that allows the user

to have access to all of the images used in the articles in a larger format and without the visual

distraction of words 

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Users of the app would be able to learn a variety of things like anatomical structures, medical

terminology, reproductive system information, neuroanatomy including central nervous system, bones,

muscles, nerves, and relevant clinical information for the subjects. It embodies situated cognition by

including “think about it” sections that the learner can actually do with their body to help solidify

anatomical terms of movement. With the intended audience of students and clinical relevance features,

students and doctors could use situated activities within their residency or clinical settings. It also falls

under cognitive apprenticeship theory because all of the knowledge in the app can be applied to real

world settings in clinicals and residency for doctors and practitioners. It can be used for learning for

supplemental information for anatomy or medical students. Detailed images included in the app can be

beneficial for both students and doctors who are in clinicals or residency. It has the potential to be used

in conjunction with learning management systems for training and knowledge check purposes in the

classroom and can be used as a collaborative tool among students in the classroom. 

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Compared to other mlearning apps, “Teach me Anatomy” is less interactive for the user. It also does not

include smaller, bite-sized information for users on the go. It also has less ways to track learning in the

 basic side of the app compared to other mlearning apps. The interface and design are simpler than other

 mlearning apps that I have tried which makes using the app easy.

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